Your place, your game
Turn a photo of any place you know into the haunted house you play in.
The spooky detective game that tests your wit and nerve.
Your grandmother’s kitchen
is haunted. Work out by whom before the house wakes up.
Photos, 3D worlds, AI ghosts, 3D-printed game pieces, holograms and tonight’s real night sky, stitched together into a haunting night for family and friends.
Start with a photo
Turn a photo of somewhere you know into a 3D world with a ghost in it. Drag the handle to see the same place before and after.
Why you'll want to play
Turn a photo of any place you know into the haunted house you play in.
Collect clues, build your accusation and name who is haunting the place.
Off your turn, stir up creaks and whispers, then help or hinder whoever is on the clock.
Guess wrong and you join the haunting. You can't win any more, but you haunt your friends instead of sitting out.
Play your way
You and the ghost
Walk into your photo, design the ghost that haunts it, and talk to it until it gives up its three memories.
Two to six players
Friends and family around one screen, each on their own phone. Bots fill any empty seat.
Watch it play
Six seats, one TV, a phone each. Maya, Dev, Sam, Priya and Leo are people; Ana is a bot. The run is scripted, the rules are the planned ones. Take a seat and use the phone beside the table.
What the table did in secret
What just happened
A scripted demo of the planned rules, not the finished game. Names, clues and graphics are made up. Priya joins the haunting in round 1: take her seat to shake the house and to choose what the house does. The Notes tab shows what only that player knows.
The three screens
One screen for the room, one phone each. Everyone watches the haunting, only you see your own cards, and nobody just waits.
Mockups of the planned screens. Names and clues are made up.
More than a controller
Phones creak, glow and whisper. Everything here is optional, every player says yes for themselves, and none of it ever changes a rule.
Once you have joined the haunting, you can shake your phone and the floorboards creak on the TV and every phone. Your phone nudges you to start, and nudges harder when someone else is already shaking. The more shakes in a turn, the more the house stirs.
Tap to try it. In the game, only players who have joined the haunting can shake, and nobody sees who did it until the game ends.
A demo of the light bar. Greys and whites only, slow fades, a pause between shakes, and no animation at all if you ask for reduced motion.
Phones lying in a row glow in turn like one strip of light, in greys and whites like a horror film. A phone that falls out of step is skipped, never played late.
Guess wrong and your phone gives a dramatic sting, the lights fade to grey, and you become one of the voices of the house. Your phone then nudges you to shake it.
Raise your phone and look through it. Your own notebook marks float in the world around you, and only you can see them.
The weather, the hour and the moon of the place you chose, and at night the stars that were really overhead. On the hour the house strikes together. Never news, never real events.
It speaks, with subtitles always on. In single player, hold a button and talk to it.
If everyone says yes (a parent or guardian says yes for a child), the ghost cuts a few short words you recorded into a whisper you never said, then shows how at the end. The clips are deleted when the game ends.
The Haunt
The Haunt meter climbs every round and every time a turn clock runs out. At 3, 6 and 9 the house does something, and if it fills, the ghost wins.
Accusations are sealed and revealed together at the end of the round, so going first is no advantage. Accuse wrongly and you join the haunting: you keep your seat, shake the house and choose what it does next, but you can no longer win. The best haunter gets a title at the end.
Press a button to push the Haunt up.
Try it. When the house stirs, you get to choose.
For family and friends
A game you can start in the time it takes to scan a code.
Under the hood
None of this is the game. All of it is why the game is safe to hand to a family.
These are promises the build is held to, each one written down with a test before any code.